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Version: 9.21.233

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ADIO Pattern Generator

In this topic:

Requirements

Features

Configuration

 

This chapter describes configuration of pattern generation via ADIO.

 

 

Requirements

iC5700 BlueBox

IOM ADIO

winIDEA 9.21.19 or or newer

 

 

Features

4 independent generators

32 digital outputs

1 us resolution (max 1000 s duration)

max 512 frames per generator

Multiple modes of operation:

oContinuous / Single shot

oStart active / Start on FNet Trigger

oStop immediately / Finish patterns

 

 

Configuration

number1

Configure ADIO.

Perform a hardware configuration via Hardware / Options / FNet.

 

number2

Double-click on your ADIO and configure DIO.

Select the Bank, set the Direction to OUT, and optionally name the DIO pins according to their use.

 

PatternGenerator

 

 

number3

Configure pattern generation.

1. Open Hardware menu / FNet Operation / ADIO / DIO1.

2. From the Pattern section, open the individual channel Pattern dialog with click on the three-dots button.

3. Select Channels - active pins, e.g. Square wave, Edge detection via the arrow button. Make sure pins are used only in one pattern generator.

The pins are set in the order as indicated in the Channels field.

 

PatternGenerator2

 

Number4

Select the Operation mode.

PatternGenerator3

 

Number5

Configure Start and Stop position.

Start active - Play the pattern immediately when the Operation is confirmed and the dialog is closed. If the option is not checked it will start on a selected trigger.

Stop immediately - If this option is set, pattern will stop immediately when TCx is received, otherwise pattern will be played till the end.

 

PatternGenerator4

 

 

number6

Select the Start and Stop on FNet triggers (optional).

Select the triggers from the drop-down.

Start on - The current pattern is finished immediately the generator is stopped.

Stop on - The trigger stops the playback. Pattern plays till end if Stop immediately isn't selected.

 

PatternGenerator5

 

hmtoggle_arrow0 You can inject these triggers manually via Hardware menu / Inject FNet triggers...

 

number7

Input the pattern.

Pattern is a sequence of frames (states on the pins - ones and zeros), separated by a semicolon -  ";".

 

Each frame is a pair (comma separated) and it consist:

Masked Value

Duration (1 us resolution - default)

 

Value is applied to Channels as a binary state and it must contain a digit (0 = low, 1 = high, x = no change) for every Channel.

 

Example 1

Assuming 3 channels (D1_0, D2_3, D1_7) are specified this the pattern description:

001,140; xx0,10; 1xx,50ms; 111,100us

 

Frame 1 will:

Set 0 > D1_0

Set 0 > D2_3

Set 1 > D1_7

Wait for 140 us

Frame 2 will:

Set 0 > D1_7

Wait for 10 us

Frame 3 will:

Set 1 > D1_0

Wait for 50 ms

Frame 4 will:

Set 1 > D1_0

Set 1 > D2_3

Set 1 > D1_7

Wait for 100 us

 

Example 2

Assuming 1 channel (D1_0):

2*(1,1us; 0,2us)

 

1 >D1_0, wait 1 us

0 >D1_0, wait 2 us

1 >D1_0, wait 1 us

0 >D1_0, wait 2 us

 

 

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